MourneQuest Board GameThe year is 1847 on Jack Turner's 11th birthday. It is the awful day that his father is lost at sea, and despite great grandma Tess' belief in the power of the dandelion wishes, Jack knows no amount of magic will bring him back but he tries anyway. Nothing happens In an act of rage, Jack sets in motion a series of events that transports him to the true kingdom of Mourne: a realm half real, half imagined that's filled with all manner of fantastical
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